Saturday, January 8, 2011
Yeah, I know. A tutorial - how lame. The project provided the shot setup and animation blocking. I then added breakdowns, overlapping action, overshoots, holds, cushions, blinks, and splining. This was an eye opener; how a good foundation, timing, spacing, etc with attention to animation principles can produce a well polished piece in little time.
Saturday, January 1, 2011
Nurbs and Sub-D power - who knew?!
Guess what? I'm trying to model again. Done entirely in Maya. And I didn't pull individual vertices all day.
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